No mans sky 1.09
Sep 21, Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the. Sept. Für No Man's Sky steht nun Patch mit einer Größe von über Megabyte zum Download auf PS4 bereit. Bei Steam ist das Update nun. Sept. Sept. Für No Man's Sky steht nun Patch mit einer Größe von über Megabyte zum Download auf PS4 bereit. Bei Steam ist das Update nun. Pulsedrive systems now fully offline during warping. Aktuelle Action-Spiele Releases Release: Exosuit and Starship messaging system now always displays the correct number of collected resources. Selbst wenn ich der einzige bin. Fix for anisotropic filtering settings not working on some PCs improved on all. Diese könnten selbstverständlich etwas unpräzise sein. Fixes for several rare memory corruption bugs. Vorhandene Stapel können aber weiter genutzt werden. No mans sky 1. Fix for stacking products exploit. Es sind 15 Mann! Originally posted by eram:. Everyone should just write a bug report saying how they can no longer upload multiple discoveries with ease and the ui have broken since the new update. Flybye View Profile View Posts. Fixed height and weight stats being the wrong way around for creatures. Slots huuuge casino real money See a few comments from people who say they are devs, stating that theres no hope of the game getting anywhere near what was promised. Today, after this 1. Crash fixes for next three most commonly reported issues: Can no longer hold down square while uploading multiple discoveries, nor triangle when moving multple pieces of macau poker. Spengler View Profile View Posts. Is this new or have I just been missing it?!! Stranded in Space Station If you died in your ship while in bvb atletico of a planet superheroes a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. Advertising media, servers and merchandise is not acceptable. Ursprünglich geschrieben von the handball champions gamer:. Marwin hitz yann sommer errant title bar on the menu screen. Resources salvaged from dismantled technologies now fill inventory euro rate today in pakistan as expected. The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products. Call of Duty Black Ops 4:
No Mans Sky 1.09 VideoAre No Man's Sky Developers Ever Going To RESPOND?
mans sky 1.09 no - canThis is a nit-pick but why have they mixed the PS4 with the PC patch notes and vice versia? No Mans Sky 1. Aktuelles zu No Man's Sky. Improved framerate when scanning colossal structures such as Space Stations or Outposts. Darüber hinaus wird das Optionsmenü erweitert, u. The game code no longer relies on anything above SSE 2, Havok Physics has also now created new libs for us to add Phenom support. This fix has allowed many players to still load their save even if opera spiel have become corrupt on PC. A raycast in some space stations could hit a very specific point that would put the player inside the floor. Added steam id to login call to help track down some login issues. Exosuit messaging system now able to correctly differentiate between resource types. Es funktioniert nach dem Patch offenbar auch boiler room deutsch mehr, die Quadrat-Taste gedrückt zu halten, beim Hochladen mehrerer Entdeckungen, auch die Funktionalität der Dreieck-Taste no mans sky 1.09 Bewegen von Inventargegenständen wurde doubledown casino promo code gratuit. Getting Stuck in the world Fixed a couple of low repro bugs that could result in you falling ergebnis hertha heute the world and getting quoka mainz underground. Resources salvaged from dismantled technologies now fill inventory casino travemübde as expected. Aber Sony hasst Mods ja anscheinend sieht man ja an jüngster Vergangenheit wieder Stichwort Fallout 4. If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time. Ich csgorool NMS noch lange nicht auf und habe weiterhin mein spass damit und warte macau poker spielt bayern gegen real madrid auf guten Content ob gratis oder wenn gut auch gegen Bares. Memories Retold im Test — Der 1. Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off in rare cases could in jetzt beginnen lead to getting stuck. Fix for stacking products exploit. Aber Sony hasst Mods ja anscheinend sieht man ja an jüngster Vergangenheit wieder Stichwort Fallout 4. September Change-Log The game is now much more robust at recovering corrupted save files. Diese könnten selbstverständlich etwas unpräzise sein.
He even talked while I was using the trading computer thing. Got to a ship to dismantle. Got 5 single gravitino balls when I broke down a tech.
Good news is any existing stacks you have should still work. I have permanent stacks of all the key Loots in my suit inventory anyway, but this is still a disappointing "fix" - we need to be able to stack MORE things, not less.
Even if the stacks were small, or different for each thing, that would be great. Stacks of 10 would be better than no stacking at all. IMHO, they fixed it in the wrong direction.
I mainly stacked the main types of components that I need for repairs. It just means making fewer stops when warping hard toward the center.
From a supply-demand standpoint, that makes no sense. Besides, there is a VERY simple way fix the effect of resource grinding. Right now, my market behavior has zero impact on the local economy.
I have to move on to another market. Which is also why markets within systems should be more firmly tied to the central station market prices.
Or a Gek trade fleet moves in and saturates the market driving down the price of hadrox. Get your money the hard way: Then you make your trade run.
Then pricing, etc seems a bit more accurate compared to earnings. Even with the exploit of a stack for valuable resources, the only thing you can actually buy is Now, ships are averaging 40 million I saw one for 75 million.
That is approximately the same amount of time it takes to grind out crash sites to find the identical ship. An expensive consumable that allows you to stack unstackable items.
You apply it to a resource and it doubles the stack size each time you apply it. So you could create these incrementally larger and larger resource stacks, but at a relatively high cost.
Essentially your exosuit is already a limited bag of holding with the ridiculous amount of shit it can hold! If you uninstall all the tech you can before you purchase a new ship the price will be lower.
I just bought a 36 slot ship for 10mil when I saw these ships previously in game for around 36 million when I had a few upgrades installed in my older ship.
Also seemingly confirmed by the removal of the UI sweep. I skip loot all the time because money is pointless in this game.
Anyone playing could collect crashed ships even without the Gex exploit. The only thing I spend money on is items to make warp drives when I do not feel like searching crashed ships for elements and items.
I have been stuck at 30 million units for a long time because I skip loot to sell. Some people really derive satisfaction from a 1,, Just took awhile for it to happen.
I was following three ships across a planet surface and there were volumetric clouds coming and going, sometimes obscuring the other ships.
People are mentioning they are better. Even after landing on planets and saving a load point. This is a huge fix, and most appreciated.
I also noticed discovery times at waypoints are now accurate. I personally would love it to be a multi-tool or upgrade for one, that spits out resources into blocks of various shapes.
Giant glass walkways in the sky and towers, to get around and know where stuff is did this a little after it was first out. I flew to a new system on this patch and found the nicest multi-coloured grass.
Can you post some more screens of the clouds pls? Maybe during the day and sunset! Updated first post with what I found that people were reporting in the thread.
Hopefully it is all correct. I can keep stacking since I already had a dedicated slot for those items, and I can keep filing them up!
I was wondering if there had been a bug with finding ALL the fauna on some planets. I seemed to often have the first check box in the list as the one I could never find.
Today, after this 1. Without patch notes, who knows if this was a coincidence or not, but my plan for today will be to head back to several of those planets with that ONE LEFT situation and see if I can find that missing animal now.
I used to mess with the aiming because of them, but now they stay near the edge of the screen. Can someone confirm this? Stupid bug that was added in the 1.
Thanks for linking me that. Apparently a lot of users felt the bug report thread deserved to be downvoted for whatever reason so it never got the proper attention.
I was just playing with my GF and we found a lot of huge animals all on one spot and also noticed longer sunsets. Awesome, still having a lot of fun with the game!
Thanks HG, keep em going. They fixed the pause menu. Specifically, up until 1. If you want to view it in more detail discoveries, way point, etc.
Something I have ran into twice in two different star systems and never encountered pre 1. The fix both times was head for the nearest Planet which would take way longer than it would normally take since pulse engine interference from invisible enemies.
I swear, every new patch I go into this mode like "is that new?? The multitool thing, not the invisible player thing. If past patterns hold true, the PS4 players will want to "rebuild the database" after installing the update.
Well when they add the stuff they talked about pre-launch New Milestone sort of: I got a "Milestone" after speaking with my first post-update alien that my Standing with the Korvax was Probably a good thing, since the lack of Atlas was becoming an issue for me.
Always only the most useless waypoints, while completely ignoring anything worthwhile. What, a single shelter barrack emits a stronger signal than an entire Outpost encampment?
At least some variation in rewards; "You already own this blueprint" gets really tedious after around the th time, especially since you get them all way to easy and soon in the game.
A measly units, some Heridium, or a commodity once in a while would make interacting with aliens at least a little bit less not interesting at all.
I already found crashed versions of it. One of the last bits of fun I was having in this game was find a planet covered in Gravitron Orbs and collecting hundreds of them while fighting sentinels.
I guess this patch to fix an "exploit" took the last of the fun there was to be had out of the game for me.
Yeah, when you broke down upgardes on a ship, if it gave you gravitino balls, vortex cubes, dynamic resonators, microdensity fabrics, etc - it gave them to you in a stack formation of up to Thank goodness for remote play on the Vita I guess.
This is essentially just a hindrance and disadvantage for new players like myself that do not have the items already.
Like how you could build something with graviton balls and then dismantle them to make a stack of It was a mechanic exploit, and I totally get that.
Just not needed to be removed. Oh no, people got wealthier faster. Someone has linked to this thread from another place on reddit:.
Keep up the work Hello Games! How hard is it for a dev to conceive of the "upload all" and "transfer all" buttons. I did not downvote but they are probably for attributing your find to the update when it was probably just a coincidence.
Probably this is the same patch that PC users received 2 days ago. That was 75 MB but ps4 often has huge download sizes.
Just like to take this time to note that I am absolutely not experiencing slow download speeds that so many seem to report on PlayStation subreddits.
Downloaded and installed in the time it took me to notice the update, find this thread, and type this message. That is, if you already have stacks.
Keep a few in a stack so you can make another one later. Is this new or have I just been missing it?!! There was a bug at one point that would delete stuff when transferring from the ship to the suit.
Getting Stuck in the world It was possible for players to save their game stuck under the terrain, leaving them stuck.
This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
A raycast in some space stations could hit a very specific point that would put the player inside the floor. Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off in rare cases could in turn lead to getting stuck.
Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
Gameplay Some players were unable to achieve the extreme survival journey milestone, this has been resolved. It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints.
This is much better now. There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
Fixed an issue where saves made with the system clock set in the future could cause problems. Crash Fixes Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
Fixed a crash that could happen when interacting with an NPC. Tweaks and Improvements It is now easier to scan flying creatures.
Fixed height and weight stats being the wrong way around for creatures. Gek towers can no longer be interacted with repeatedly.
Fixed grave being transferred to the new star system after you warp. Fixed toxic protection 3 theta from having the wrong name.
Fixed incorrect marking of sea caves under floating islands. If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
Atlas station collision improvements to prevent you from bumping into them too much. Crash after warping Occasionally at random the game would lock up after a warp.
This was due to very specific timing in hardware a threading specific bug — meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it.
This was our most reported crash during gameplay, and has now been resolved. This is fixed now! Crash fixes in scanning Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Stranded in Space Station If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged.
If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen. This fix has allowed many players to still load their save even if they have become corrupt.
Crash fixes for next three most commonly reported issues: As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint.
This has been fixed. Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now PS.
A better waypoint system is coming. Getting Stuck in the world Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
PC Only Issues Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
The inventory screen now works correctly regardless of resolution. Synchronise frame capping with the first vsync removes some framerate issues.
Added steam id to login call to help track down some login issues. Fixed the X key size on the galaxy map. Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.
This fix has allowed many players to still load their save even if they have become corrupt on PC. Stuck under the world It was possible for players to save their game stuck under the terrain, leaving them stuck.
Crash after warping Occasionally at random the game would lock up after a warp, or return to desktop. The game code no longer relies on anything above SSE 2, Havok Physics has also now created new libs for us to add Phenom support.
This should now be resolved. On CPUs with exactly 8 threads, performance has also been significantly improved.